The On Fire podcast is back for Survivor 48, with Survivor host Jeff Probst, producer Jeff Wolfe, and Survivor 47 winner Rachel LaMont. In the latest episode, the trio discusses Kamilla’s gameplay and David’s demeanour, which ultimately led to his blindside. Plus, Probst answers some fan questions, including what would happen if everyone played their Shot in the Dark at once.
Rachel comments on how well Kamilla is playing the game, as even though she isn’t part of the majority alliance, she still has a lot of information due to her number one ally, Kyle, being extremely loyal to her. “We heard Kyle say in this episode that Kamilla is invaluable to his game, and that’s a testament to how well Kamilla is playing,” Rachel says, as she adds that Kamilla also has Shauhin and Joe on her side playing bodyguards for her.
Later, when discussing the “planting seeds” strategy and its efficiency, Probst says it takes finesse to hatch a particular plan and know when it’s time to enact it. As Probst explains, it’s risky for a player to share their story either way, as people can be threatened or moved, but it all depends on the timing and who the listener is. Rachel agrees and further expands on the difficulty of sharing this strategy with a jury, as it relies on people remembering specific conversations the way the finalist explains them and can come across as mere “inception of ideas” rather than actual gameplay evidence.
Then, the trio answer some fan questions. When asked if they know the outcome of a season as they’re on the podcast, Wolfe and Rachel reveal they find out what happens each week alongside the audience and aren’t privy to what happened on the island. Probst is then asked what happens if a snake enters the players’ camp and whether production would intervene, to which Probs responded, “Absolutely… not.”
Lastly, Probst is asked what the protocol would be if all players played their Shot in the Dark simultaneously. In summary, Probst says the SITD will always be a one-in-six-shot of having safety, regardless of how many players are left or play their odds. For instance, if there are six players, there will be one parchment that provides safety and five that will not. If there are 7-12 players, two scrolls will have safety, and ten will not. If there are 13 or more players, then there would be three safe scrolls and 15 that will not, but still with a one-in-six-shot in mind.
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